Follow Us. Share Facebook Post. Twitter Tweet. Email Email. Comment Comment. Matt Miller. Matt Miller has been with Game Informer since He has a special interest in the evolution of game design, the tabletop hobby, and the crafting of interactive narrative.
Email Twitter. And we kind of knew it backward and forwards because we had all of this research done. And then we actually sat down with Emil Pagliarulo, who was the lead on the Dark Brotherhood, and he was the director at Bethesda Game Studios.
He told us what we got wrong, and it was like nine pages of notes. His notes were bigger than the doc that we sent him. So, it was good to have them in our corner and good to have them as a resource. There is so much lore to pour through and so many varying details; one small misstep could unravel everything. What's that process like? RL: That's why we have a loremaster; that's their full-time job.
They make sure we are on the straight and narrow, and when we had questions, they would be the conduit to Bethesda Game Studios. They would reach out to them, too, to make sure we got everything right. GI : With the modding community being such a huge contributing factor to games like World of Warcraft, and Skyrim being one of the most-modded games out there, did your team ever collaborate with modders?
Was there any inspiration there? RL: We looked at all kinds of places for inspiration. It can be books, TV, sports, movies, whatever. But one of my favorite places to go is the Reddit lore forums. Going in and just kind of see[ing] what people are writing and why they're writing it, to see how they interpret certain things. It's really interesting to see their takes on certain aspects and what they think they've figured out.
Our modding community comes into play in ways, too, especially with the UI interfaces. We pay very close attention to those for quality-of-life improvements. We've implemented over the years a number of those things into the default UI. Like the scrolling combat text, that is something we never had.
That was one of the first things that I put in when I became creative director because that was one of the topmost downloaded mods on PC. We've done that over and over, and we're doing it with Blackwood. We're essentially implementing a version of the Action Duration Reminder, which is a very popular mod. This mod basically teaches players the most efficient way and helps notify them when the ability durations are up and retest them.
It's pretty cool! Modders are ingenious; they have the ability to very quickly react to sentiment or what the community wants. It's very interesting to see mods pop up over the course of time; there are a ton. GI : It's honestly amazing to see the collaboration, especially with the line between the gaming community and the devs being smaller than ever before.
You've got Discord, Reddit, Twitter; it seems like collaborations with these large communities are almost inevitable. RL: Yeah, it definitely is. I think the big thing out of all of this is that gaming isn't just a hardcore thing now. For the longest time, it was only geared towards hardcore MMO players. A little bit of pain here and there to play was kind of okay.
But now that it's more mainstream, accessibility is a huge part of playing games. And what the mod community is able to do is provide that accessibility for games that haven't necessarily been able to deliver that up to this point. I think you'll see that as things progress further into the future, more and more games will be more accessible. Just watch. Post Tweet Email. Follow Us. Share Facebook Post.
Twitter Tweet. Email Email. The Elder Scrolls Online had a rough launch, but turned it around in a beautiful way in large part due to community feedback. From an expensive monthly fee to a lack of direction with the base story, Elder Scrolls Online was a mess at launch.
Since then, however, it's transformed into something better, something that we talked about with the game's creative director. Improved framerate, load times, presentation awaits those looking to explore Tamriel on new-gen hardware. The inclusion of companions is new, but that addition opens up new possibilities for the future.
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